folgene fehler meldung kommt wenn ich z.b. Dark age of Camelot starte
[root@Archlinux ~]# wine: Unhandled page fault on read access to 0x0000000c at address 0x599e36 (thread 000e), starting debugger...
Unhandled exception: page fault on read access to 0x0000000c in 32-bit code (0x00599e36).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00599e36 ESP:0034f874 EBP:0034fc84 EFLAGS:00210246( - 00 -RIZP1)
EAX:00000000 EBX:00000000 ECX:00110020 EDX:00110024
ESI:008d3f90 EDI:008c2370
Stack dump:
0x0034f874: 0034fda4 00000000 00000000 02020101
0x0034f884: 536e6957 206b636f 00302e32 0034f92c
0x0034f894: 7efe46a8 00000000 b7de444c 7efaad16
0x0034f8a4: 00000018 0034f8b0 00000018 00000000
0x0034f8b4: 00000000 00000000 00000000 00000000
0x0034f8c4: 00000000 00000000 00000000 00000000
Backtrace:
=>1 0x00599e36 in game (+0x199e36) (0x0034fc84)
2 0x0059a86f in game (+0x19a86f) (0x0034fde0)
3 0x00721112 in game (+0x321112) (0x0034ff08)
4 0x7ee80c7b start_process+0xeb() in kernel32 (0x0034ffe8)
5 0xb7e076f7 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x00599e36: movl 0xc(%eax),%eax
Modules:
Module Address Debug info Name (70 modules)
PE 400000-201f000 Export game
PE 10000000-100a4000 Deferred libxml2
PE 21100000-21164000 Deferred mss32
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7d4d5000-7d4db000 Deferred libnss_dns.so.2
ELF 7d4f1000-7d506000 Deferred midimap<elf>
\-PE 7d500000-7d506000 \ midimap
ELF 7d506000-7d52c000 Deferred msacm32<elf>
\-PE 7d510000-7d52c000 \ msacm32
ELF 7d52c000-7d544000 Deferred msacm32<elf>
\-PE 7d530000-7d544000 \ msacm32
ELF 7d546000-7d54b000 Deferred libxfixes.so.3
ELF 7d54b000-7d554000 Deferred libxcursor.so.1
ELF 7d554000-7d55a000 Deferred libxrandr.so.2
ELF 7d55a000-7d562000 Deferred libxrender.so.1
ELF 7d562000-7d565000 Deferred libxinerama.so.1
ELF 7db1b000-7e48d000 Deferred libglcore.so.1
ELF 7e48d000-7e521000 Deferred libgl.so.1
ELF 7e521000-7e5b0000 Deferred winex11<elf>
\-PE 7e530000-7e5b0000 \ winex11
ELF 7e5c6000-7e5e5000 Deferred libexpat.so.1
ELF 7e5e5000-7e610000 Deferred libfontconfig.so.1
ELF 7e610000-7e622000 Deferred libz.so.1
ELF 7e622000-7e69d000 Deferred libfreetype.so.6
ELF 7e69d000-7e6ba000 Deferred imm32<elf>
\-PE 7e6a0000-7e6ba000 \ imm32
ELF 7e6ba000-7e71e000 Deferred msvcrt<elf>
\-PE 7e6d0000-7e71e000 \ msvcrt
ELF 7e71e000-7e74a000 Deferred ws2_32<elf>
\-PE 7e730000-7e74a000 \ ws2_32
ELF 7e74a000-7e764000 Deferred wsock32<elf>
\-PE 7e750000-7e764000 \ wsock32
ELF 7e764000-7e851000 Deferred libx11.so.6
ELF 7e851000-7e85f000 Deferred libxext.so.6
ELF 7e85f000-7e877000 Deferred libice.so.6
ELF 7e877000-7e8c7000 Deferred ddraw<elf>
\-PE 7e880000-7e8c7000 \ ddraw
ELF 7e8c7000-7e8d9000 Deferred libresolv.so.2
ELF 7e8d9000-7e8f7000 Deferred iphlpapi<elf>
\-PE 7e8e0000-7e8f7000 \ iphlpapi
ELF 7e8f7000-7e94c000 Deferred rpcrt4<elf>
\-PE 7e900000-7e94c000 \ rpcrt4
ELF 7e94c000-7e9e7000 Deferred ole32<elf>
\-PE 7e960000-7e9e7000 \ ole32
ELF 7e9e7000-7ea1e000 Deferred dinput<elf>
\-PE 7e9f0000-7ea1e000 \ dinput
ELF 7ea1e000-7ea64000 Deferred advapi32<elf>
\-PE 7ea30000-7ea64000 \ advapi32
ELF 7ea64000-7eaf8000 Deferred gdi32<elf>
\-PE 7ea80000-7eaf8000 \ gdi32
ELF 7eaf8000-7ec32000 Deferred user32<elf>
\-PE 7eb10000-7ec32000 \ user32
ELF 7ec32000-7ecc0000 Deferred winmm<elf>
\-PE 7ec40000-7ecc0000 \ winmm
ELF 7ecdf000-7ece9000 Deferred libnss_files.so.2
ELF 7ee11000-7ef34000 Export kernel32<elf>
\-PE 7ee30000-7ef34000 \ kernel32
ELF 7ef34000-7ef59000 Deferred libm.so.6
ELF 7ef59000-7ef5e000 Deferred libxdmcp.so.6
ELF 7ef5e000-7ef61000 Deferred libxau.so.6
ELF 7ef61000-7ef6a000 Deferred libsm.so.6
ELF 7ef6a000-7f000000 Deferred ntdll<elf>
\-PE 7ef80000-7f000000 \ ntdll
ELF b7ca0000-b7ca2000 Deferred libnvidia-tls.so.1
ELF b7ca2000-b7ca7000 Deferred libxxf86vm.so.1
ELF b7ca9000-b7cad000 Deferred libdl.so.2
ELF b7cad000-b7dd8000 Deferred libc.so.6
ELF b7dd8000-b7def000 Deferred libpthread.so.0
ELF b7e00000-b7f11000 Export libwine.so.1
ELF b7f12000-b7f2e000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000d (D) Z:\home\Dark Age of Camelot\game.dll
0000000e 0 <==
0000000a
0000000b 0
Ich bin aba der meinung das dieses normal genauso kam nur das dann am ende das Spiel startete und komischer weiße läuft es normal auch unter Cedega aba auf arch auch wieder nicht...
sry das ich das vllt in die falsche kategorie geschrieben hab war auch müde ^^ naja wäre nett wenn noch jemand helfen könnte da mir arch ja sonst gut gefällt